I have enough Commonwealth troops finished to fill out a hundred-point ASQL army now.
Probably a bit late, but I have been tweaking them a lot. I added stowage to the armor, changed the aerials to a thinner wire, and played around with some shading. Once the armor was done, I added a bit of wash to the infantry to better match the final shade of the tanks as well.
The infantry bases are Litko wooden jobs, FoW medium-size, with magnets. I painted the magnet brown and the infantry, based on steel washers, stick to them well enough. Makes it easy to mount figures for lots of games and basing alternatives, or not base them, as the case may be. Normally, ASQL has figures mounted five to a 2x2 base, but I'm doing fewer on a shallower base just to get to the table faster. I have the bases and magnets (and unpainted miniatures) to do the recommended format eventually, but I suspect I will stick to this. One nice side-effect of this mounting scheme is that I can track hits on the units by removing figures from the base. Once they run out of figures, they're done.
Here is the ASQL force breakdown:
1 x Command Regular Infantry (13 pts)
3 x Regular Infantry (24 pts)
2 x Heavy Weapon Squad (20 pts)
1 x MBT w/ Scatter Missiles (17 pts)
2 x Armored Transport w/ Heavy Turret-Mounted Weapons (26 pts)
For the trip to 150 points, I have some light grav tanks on the way. I can mix in some more infantry too if need be, we'll see what makes sense as I get a feel for the flow of the game. They'll already outnumber the Worms they'll be squaring off against, so it may be that they benefit more from speed from the light vehicles, the firepower being a wash.
No comments:
Post a Comment