Huzzah! My second 100-point ASQL force is all done. After much tinkering, conversions, and color retouching, here is the playable first shot at my worm raiders.
I made good on my threat to do some conversion work on the CMG Astagar. Five poses really isn't enough to base an army on, but the combination of bending tails in alternate directions and sculpting helmets, armor, and other gear onto half of these made for a nice kick in the diversity, and I liked having all of the extra armor to pick out in white and orange, it makes the figures look great.
The grav APCs got yet another update, this time in the form of a more pronounced white and orange stripe near the back. Each is still slightly different in markings, for some added personality, but the stripe ties the infantry and armor together nicely.
Next up should be some light tanks, as well as some more infantry. The Topgun armor is a bit hard to get right now, but I have no shortage of things to keep me busy until it gets here.
As far as ASQL force makeup goes, they're rolling as an Alien Imperial Strikeforce, with a breakdown that looks like this:
1 x Shocktrooper Command Squad w/ Superior Energy Weapons and Superior Shields (17 pts)
2 x Shocktrooper Squads w/ Superior Energy Weapons and Superior Shields (24pts)
1 x Support Squad w/ Superior Energy Weapons and Superior Shields (14 pts)
3 x Armored Transport w/ Superior Heavy Turreted Weapons and Superior Shields (45 pts)
It's a very small force with a low breakpoint, so I expect them to take a lot of practice to use well. They should be pretty durable and very dangerous, though, so as long as they don't get overrun by numbers in a bad position, they've got a good shot at winning. We'll see what the dice say.