I really don't need to be looking for more miniatures to buy at this point. I have the metal and resin on-hand or incoming to build nine different skirmish/ASQL forces. If I was going to keep buying stuff, it world make more sense to focus on developing most or all of these seeded armies into armies that would be useful in Crucible or Ogre games, as well as giving larger forces or selection alternatives for other games. Nine armies should be enough, afterall.
Yet I look.
The explosion of options in the 15mm sci fi genre of late definitely has been great for the playerbase, but it does present a challenge for people like myself who can flit from project to project so easily.
What has become a larger challenge than avoiding the temptation to hoard metal, however, is drawing the line between harder sci fi and cartoonish armies.
My present assortment of figures definitely falls on the more gritty and realistic (ha!) side of near-future sci fi - even though I do have some thoroughly-improbable entries like cat people, snakes with arms, and not-Stargate figures as the primitive requisite for my CMG Protolenes for filling out alternate army lists in ASQL, there is still not much silly happening there. This is probably the most thoroughly-developed flavor of figures in the marketplace and is very easy to collect.
But, that said, the other side can be had, and they have some very, very buyable minis.
Just to pick out a handful that are testing my resolve...
There are VSF/Steampunk lines from Black Hat and Hydra which I would love to paint. A martian and an earthling VSF army would square up against one another well, and the Hydra retro pulp robots would be imposing mecha or Tripod alternates for an invading alien force or mad science minions.
Looking toward the pulp miniatures available, Khurasan only just released some adorable octo-man cultists, as well as some mushroom-men who would fit in well with some of Hydra's little sprouts as the living plant primitive portion of a cinematic alien force.
And don't forget that Zombiesmith's lovable, beautiful Quar line has ventured tentatively into 15mm.
Clearly, there is a lot of silliness out singing siren songs to me, but I fight it. Why?
I think that in the end, the stubborn aesthete who dictates so much of my gaming adventures just can't reconcile the gritty and the silly on the same table at the same time. I find the idea of putting my grav armor up against a Burroughs-esque martian army to be somehow unappealing and unwanted.
So, as much as I drool over and admire the silly standouts, it probably won't be until I have the hard-sci fi projects wrapped up and can start doing entirely new armies to fight one another in entirely separate games that I can turn my attention to them.
How I suffer for my art.
Showing posts with label Kvetching. Show all posts
Showing posts with label Kvetching. Show all posts
Thursday, March 10, 2011
Wednesday, December 15, 2010
In which our hero finally paints that Tomb Guardian
They say better late than never.
That said, they never really seem happy with waiting.
Fickle, they are.
Anyway, at long last I present my completed Khemri team.
Yeah, this was no small project. You find the one mini in the bunch without a lick of greenstuff and you win a prize.
I was going to use this post to tell the whole story of the Khemri team once and for all, but after typing out page after page of backstory and excuses I finally realized that not only was that story too long, and probably going to get me a call from a lawyer, but no one really could care less about how the team wound up so screwed up.
Besides, in the end, no matter what happened to the project outside of my control, the stuff I made was not good enough, period. Garbage in, garbage out.
Whatever, I really can't talk about these figures without getting depressed and defensive and making excuses. It will never matter how incredible these figures are and I will never have any pride in this, far and away the best work I ever did because it was all built on a foundation of failure and regret.
This team started out as a vindication, worked it's way through validation, catharsis, and disappointment, and in the end, I can't feel anything for it. It was never enough to validate the original, if flawed concept, never enough to show the world that I had the chops to do a team of figures that deserved to be an official release. Ultimately, not only could they not overcome my frustration with the Khemri team, they couldn't even pull out the painting prize at a tourney.
Emo much?
Thursday, December 9, 2010
In which our hero asks a simple question
That question being, where are the jump infantry?
I am nearly certain that I have, by now, found pretty much every 15mm SciFi line of note on the interwebs, and what I have come to realize is that in all of these lines there is nary a hint of a jetpack-equipped infantry. Sure, some of the power armor types have big honking things on their backs that might be jetpacks, but they aren't presented specifically as such, and no where have I found, to my memory anyway, a regular infantry so equipped.
Yes, this is somewhat surprising to me. Twenty years ago jump infantry was very much the norm. There was jumping in games from Ogre (Battlesuit, to be precise) to Battletech and even early 40K had on on the back of every Space Marine. At that time, it was a genre staple. Yet, here we are without a line of jumpers in any range at this scale created in the last few years?
Why is this so?
Could it be that the inability of engineers in our real lives to deliver a viable jetpack has rendered the notion too farsical even for speculative fiction games? Not likely since they stick to the notion of flying cars and tanks.
Could it be that the tactical utility and viability of such troops has come to be seen as lacking? Doubtful, as infantry able to move quickly over rough terrain and uneven elevation is a general's dream.
Could it be that the current crop of in-fashion rules sets simply overlooked these types and the figure lines being sculpted, mainly to be useful in the current systems have similarly ignored them? Entirely possible.
Whatever the reason, I want my jumpers. I suppose that I will just find some relatively good models to use as a base and break out the greenstuff and convert up my own, but it sure would be nice for all of us if the bouncers would just come back from obscurity and play a part in the genre's battles again.
I am nearly certain that I have, by now, found pretty much every 15mm SciFi line of note on the interwebs, and what I have come to realize is that in all of these lines there is nary a hint of a jetpack-equipped infantry. Sure, some of the power armor types have big honking things on their backs that might be jetpacks, but they aren't presented specifically as such, and no where have I found, to my memory anyway, a regular infantry so equipped.
Yes, this is somewhat surprising to me. Twenty years ago jump infantry was very much the norm. There was jumping in games from Ogre (Battlesuit, to be precise) to Battletech and even early 40K had on on the back of every Space Marine. At that time, it was a genre staple. Yet, here we are without a line of jumpers in any range at this scale created in the last few years?
Why is this so?
Could it be that the inability of engineers in our real lives to deliver a viable jetpack has rendered the notion too farsical even for speculative fiction games? Not likely since they stick to the notion of flying cars and tanks.
Could it be that the tactical utility and viability of such troops has come to be seen as lacking? Doubtful, as infantry able to move quickly over rough terrain and uneven elevation is a general's dream.
Could it be that the current crop of in-fashion rules sets simply overlooked these types and the figure lines being sculpted, mainly to be useful in the current systems have similarly ignored them? Entirely possible.
Whatever the reason, I want my jumpers. I suppose that I will just find some relatively good models to use as a base and break out the greenstuff and convert up my own, but it sure would be nice for all of us if the bouncers would just come back from obscurity and play a part in the genre's battles again.
Friday, November 5, 2010
In which our hero loves to hate Blood Bowl
A picture requires a thousand words, and if it doesn't, well, you get them anyway - welcome to the blog. Anyway, here's something to look at:
What is it? Excellent question. That is a photo of the arrayed contents of one of my two big boxes of Blood Bowl (or, as we've taken to calling the rather thoroughly revised game in these parts, Goblin Rules Football) miniatures.
What is interesting about this box is that these are the miniatures I may not have much use for. See, I have another box with the minis for all of the teams I still want to paint, about 15 teams at last count, to be more or less precise, pending another too-good-not-to-steal-my-money release (I'm looking at you, Gaspez Arts) but that is neither here nor there. Meanwhile, I have this massive pile of metal and plastic which represents assorted hoarding, false starts, extra figures, and a little bit of old Phigs stock. Do I need it? Probably not, but I amass this stuff. It's what I do.
It certainly didn't get this bad overnight. I have been playing Blood Bowl in one form or another since the summer of 1990, and other than a few teams I sold off for gas money during a particularly rough spot after college the swag has just been piling up for twenty years. Even in those years when I was in denial about my geekyness, I still brought Blood Bowl with me when I moved back to Texas to become a rock star, or whatever the hell that was, and every time I come back to miniatures, I come back to these first. A skeleton lineman was the first figure Of my own to be cast in metal (or at least, Rob cast them for me with his jury-rigged spincaster), and I even had a fantasy football mini line once.
Yeah, this is my obsession. Too bad I actually hate the game itself, ain't it?
The second edition gave me fits. The game was so horribly imbalanced it was essentially unplayable and my usual opponent had innocently chosen to play dwarfs when we first started, which made him nearly unbeatable, or at least very frustrating for someone who thought playing elves and skaven for the most part was a good idea. I got some back once the dodge rules came out, but it really didn't do much to change the fact that the game had some pretty serious shortcomings. Amazing miniatures, genuinely entertaining flavor text, and a choke hold on me, yes, but a good game? Not so much.
Third edition's gameplay mechanics aren't entirely hopeless, but the league rules are just impossible. The basic on-the-field flow is actually quite good, and it really only needs a tiny tweak or so there, but the peripheral aspects - campaigns, star players, roster balance, and miscellaneous debris are all mess even after several years of mucking about with the rules by those both authorized and unauthorized to do so. I've spent a decade and a half trying to sort out this version of the game myself, written War and Peace in house rules, split off my own hubris-laden version of the game which only I will ever even play, and still I can't quite make it just work.
Even now, with the long-expected surge in fantasy sports miniatures games appearing to come to fruition as last few years has spawned a few new faces in the genre which previously was all-but exclusive to Blood Bowl. Oddly, I just have not been compelled to even look at the new options in detail - even Elfball, a game which I am no linger involved in, but initially created for various and sundry reasons has yet to receive even a first thorough read of the rulebook. In the end, I just don't think I want to find another game that uses these beloved miniatures right, I still want Blood Bowl to work, I want it to finally earn all of the time, dedication, painting, sculpting, money, and thought I have lavished upon its undeserving pitch. I want Blood Bowl to be worth everything I have put into it.
But it just never is.
/sigh.
What is it? Excellent question. That is a photo of the arrayed contents of one of my two big boxes of Blood Bowl (or, as we've taken to calling the rather thoroughly revised game in these parts, Goblin Rules Football) miniatures.
What is interesting about this box is that these are the miniatures I may not have much use for. See, I have another box with the minis for all of the teams I still want to paint, about 15 teams at last count, to be more or less precise, pending another too-good-not-to-steal-my-money release (I'm looking at you, Gaspez Arts) but that is neither here nor there. Meanwhile, I have this massive pile of metal and plastic which represents assorted hoarding, false starts, extra figures, and a little bit of old Phigs stock. Do I need it? Probably not, but I amass this stuff. It's what I do.
It certainly didn't get this bad overnight. I have been playing Blood Bowl in one form or another since the summer of 1990, and other than a few teams I sold off for gas money during a particularly rough spot after college the swag has just been piling up for twenty years. Even in those years when I was in denial about my geekyness, I still brought Blood Bowl with me when I moved back to Texas to become a rock star, or whatever the hell that was, and every time I come back to miniatures, I come back to these first. A skeleton lineman was the first figure Of my own to be cast in metal (or at least, Rob cast them for me with his jury-rigged spincaster), and I even had a fantasy football mini line once.
Yeah, this is my obsession. Too bad I actually hate the game itself, ain't it?
The second edition gave me fits. The game was so horribly imbalanced it was essentially unplayable and my usual opponent had innocently chosen to play dwarfs when we first started, which made him nearly unbeatable, or at least very frustrating for someone who thought playing elves and skaven for the most part was a good idea. I got some back once the dodge rules came out, but it really didn't do much to change the fact that the game had some pretty serious shortcomings. Amazing miniatures, genuinely entertaining flavor text, and a choke hold on me, yes, but a good game? Not so much.
Third edition's gameplay mechanics aren't entirely hopeless, but the league rules are just impossible. The basic on-the-field flow is actually quite good, and it really only needs a tiny tweak or so there, but the peripheral aspects - campaigns, star players, roster balance, and miscellaneous debris are all mess even after several years of mucking about with the rules by those both authorized and unauthorized to do so. I've spent a decade and a half trying to sort out this version of the game myself, written War and Peace in house rules, split off my own hubris-laden version of the game which only I will ever even play, and still I can't quite make it just work.
Even now, with the long-expected surge in fantasy sports miniatures games appearing to come to fruition as last few years has spawned a few new faces in the genre which previously was all-but exclusive to Blood Bowl. Oddly, I just have not been compelled to even look at the new options in detail - even Elfball, a game which I am no linger involved in, but initially created for various and sundry reasons has yet to receive even a first thorough read of the rulebook. In the end, I just don't think I want to find another game that uses these beloved miniatures right, I still want Blood Bowl to work, I want it to finally earn all of the time, dedication, painting, sculpting, money, and thought I have lavished upon its undeserving pitch. I want Blood Bowl to be worth everything I have put into it.
But it just never is.
/sigh.
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